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1.
Cir Esp (Engl Ed) ; 2024 Mar 01.
Artigo em Inglês | MEDLINE | ID: mdl-38432327

RESUMO

The sensorial perception of what is captured is what we know as "image" and consists of a static component and a dynamic process. This continuous process of images capture is essential in surgery. The image is crucial for the surgeon, who requires it for the diagnosis, for the therapeutic process and for postoperative follow-up. In minimally invasive surgery the sequence of images is essential and promotes the appearance of digital video. Digital video is the representation of moving images in the form of encoded digital data, unlike classic analog video, with continuous analog signals. Beyond what we can consider the "real image" (what we see as part of the existing reality) other realities appear in these decades; the Virtual Reality and Augmented Reality. With these realities we refer in the medical ambitus to the creation or superposition, respectively, of a three-dimensional virtual environment to support healthcare and teaching or research processes. Today, these technologies have already begun to be integrated into various surgical specialties, with predictive surgical planning and intraoperative navigation us their main applications. When using these digital environments, it is difficult to completely separate virtual reality from augmented reality, often being Mixed Reality. The current developments offer an environment that mixes the best aspects of both, unifying the simulation and requiring a single helmet or glasses to enjoy the sensorial experience. In this fusion of realities it will be possible to simultaneously create a virtual world from scratch to which we can add virtual elements from our real environment.

2.
Rev. esp. med. nucl. imagen mol. (Ed. impr.) ; 43(1): 39-54, ene.- fev. 2024. ilus, tab
Artigo em Espanhol | IBECS | ID: ibc-229453

RESUMO

Desde sus inicios, la medicina nuclear se ha enfrentado a cambios tecnológicos que la han obligado a modificar sus modos operativos y a adecuar sus protocolos. En el campo de la cirugía radioguiada (CRG), la incorporación de la imagen gammagráfica preoperatoria y la detección intraoperatoria con la sonda gamma proporcionó un impulso definitivo a la biopsia del ganglio centinela (GC) para convertirse en el procedimiento estándar de aplicación en el melanoma y el cáncer de mama. Las diversas innovaciones tecnológicas y la adaptación consiguiente de protocolos confluyen en lo disruptivo y lo gradual. Como ejemplos evidentes tenemos la introducción de la tomografía por emisión de fotón único/tomografía computarizada (SPECT/TC) en el campo preoperatorio y las sondas Drop-in (Lightpoint Medical Ltd; Crystal photonics, Eurorad) en el intraoperatorio. Otros aspectos innovadores con posible aplicación en la CRG se basan en la utilización de la inteligencia artificial (IA), navegación y teleasistencia (AU)


Since its origins, nuclear medicine has faced technological changes that led to modifying operating modes and adapting protocols. In the field of radioguided surgery, the incorporation of preoperative scintigraphic imaging and intraoperative detection with the gamma probe provided a definitive boost to sentinel lymph node biopsy to become a standard procedure for melanoma and breast cancer. The various technological innovations and consequent adaptation of protocols come together in the coexistence of the disruptive and the gradual. As obvious examples we have the introduction of SPECT/CT in the preoperative field and Drop-in probes in the intraoperative field. Other innovative aspects with possible application in radio-guided surgery are based on the application of artificial intelligence, navigation and telecare (AU)


Assuntos
Humanos , Biópsia de Linfonodo Sentinela , Cirurgia Assistida por Computador , Inteligência Artificial , Hibridização in Situ Fluorescente
3.
Arch. argent. pediatr ; 122(1): e202202942, feb. 2024.
Artigo em Inglês, Espanhol | LILACS, BINACIS | ID: biblio-1525286

RESUMO

La Organización Mundial de la Salud define la salud digital como la incorporación de tecnologías de información y comunicación para mejorar la salud. En los últimos años, se vio una fuerte aceleración en la adopción de estas herramientas digitales, lo que impactó de lleno en los modelos asistenciales tradicionales. Actualmente, estamos observando el surgimiento de un gran entorno virtual inmersivo llamado metaverso. Su aparición genera nuevas y desafiantes oportunidades en la salud. En este artículo se exploran algunos conceptos relacionados con este campo, se dan ejemplos concretos de su aplicación en pediatría, se mencionan algunas experiencias en el ámbito hospitalario para finalmente adentrarse en los desafíos y oportunidades que emergen.


The World Health Organization has defined "digital health" as the use of information and communication technologies to improve health. In recent years, there has been a strong acceleration in the adoption of these digital tools, which has had a major impact on traditional healthcare models. We are currently witnessing the emergence of a large immersive virtual environment called the "metaverse." Its emergence creates new and challenging opportunities in health care. This article explores some metaverse-related concepts, provides specific examples of its use in pediatrics, describes experiences in the hospital setting, and finally delves into the resulting challenges and opportunities.


Assuntos
Humanos , Telemedicina , Comunicação , Tecnologia da Informação , Instalações de Saúde , Hospitais
4.
Cir Esp (Engl Ed) ; 2024 Feb 01.
Artigo em Inglês | MEDLINE | ID: mdl-38307256

RESUMO

New advanced technologies have recently been developed and preliminarily applied to surgery, including virtual reality (VR), augmented reality (AR) and mixed reality (MR). We retrospectively review all colorectal cases in which we used holographic 3D reconstruction from February 2020 to December 2022. This innovative approach was used to identify vascular anomalies, pinpoint tumor locations, evaluate infiltration into neighboring organs and devise surgical plans for both training and educating trainee assistants. We have also provided a state-of-the-art analysis, briefly highlighting what has been stated by the scientific literature to date. VR facilitates training and anatomical assessments, while AR enhances training and laparoscopic performance evaluations. MR, powered by HoloLens, enriches anatomic recognition, navigation, and visualization. Successful implementation was observed in 10 colorectal cancer cases, showcasing the effectiveness of MR in improving preoperative planning and its intraoperative application. This technology holds significant promise for advancing colorectal surgery by elevating safety and reliability standards.

5.
An. pediatr. (2003. Ed. impr.) ; 100(1): 25-33, Ene. 2024. graf, mapas, ilus
Artigo em Espanhol | IBECS | ID: ibc-230771

RESUMO

Objetivo: Comprobar la eficacia de la realidad virtual (RV) en la disminución del dolor y ansiedad asociados a extracciones sanguíneas programadas. Material y métodos: Ensayo clínico aleatorizado multicéntrico realizado en atención primaria y hospitalaria. Se incluyeron los pacientes de 7 a 12 años que acudieron entre marzo y octubre de 2022 a realizarse una extracción sanguínea programada. En el grupo intervención se utilizaron gafas de RV y en el grupo control cuidados habituales. Se evaluó el dolor mediante la escala visual analógica y la ansiedad mediante la Groningen Distress Scale. Se evaluó la ansiedad de enfermería y la satisfacción de los familiares, mediante escala numérica del 1 al 10. Resultados: Se incluyeron 83 pacientes: 40 en el grupo control y 43 en el grupo RV. La mediana de edad fue de 10 años (rango de 7 a 12); 83,7% de los niños en el grupo RV refirió dolor leve, frente a 57,5% del grupo control (p = 0,012). Del grupo RV, 93% mostró calma o ansiedad leve (puntuación 1-2), frente a 72% del grupo control, aunque sin diferencias estadísticamente significativas (p = 0,08). La satisfacción de los familiares fue mayor en el grupo RV (≥ 9/10: 93% de RV vs. 72,5% de controles, p = 0,026). La ansiedad de enfermería fue < 5 en más del 90% de los casos, sin diferencias entre grupos (p = 0,13). Conclusiones: El uso de RV durante la venopunción disminuye el dolor percibido por los niños y aumenta la satisfacción de sus familiares.(AU)


Objective: To assess the efficacy of virtual reality (VR) in reducing pain and anxiety associated with scheduled blood draws. Material and methods: We conducted multicentre randomized clinical trial in both primary care and hospital settings. The study included children aged 7–12 years undergoing blood extraction procedures between March and October 2022. The intervention group used headsets, and the control group received usual care. Pain was assessed using the visual analogue scale and anxiety using the Groningen Distress Scale. The anxiety of the nursing staff and family satisfaction were assessed with numerical scales ranging from 1 to 10. Results: The study included 83 patients: 40 in the control group and 43 in the VR group. The median age was 10 years (range, 7–12 years). In the VR group, 83.7% of the children reported mild pain, compared to 57.5% in the control group (P = .012). Also, 93% of children in the VR group showed calm or mild anxiety (score, 1–2), compared to 72% of the control group, a difference that was not statistically significant (P = .08). Family satisfaction was higher in the RV group (score ≥ 9/10: 93% of RV group vs. 72.5% of control group; P = .026). The nursing staff anxiety score was less than 5 in more than 90% of cases, with no differences between groups (P = .13). Conclusions: The use of VR during venepuncture decreases the pain perceived by children and increases the satisfaction of their families.(AU)


Assuntos
Humanos , Masculino , Feminino , Criança , Pediatria , Realidade Virtual , Analgesia , Manejo da Dor , Coleta de Amostras Sanguíneas , Ansiedade
6.
Interv. psicosoc. (Internet) ; 33(1): 29-42, Ene. 2024. ilus, tab
Artigo em Inglês | IBECS | ID: ibc-229637

RESUMO

Objective: The present study analyzed the Virtual-PRO program’s efficacy in preventing peer sexual harassment by promoting the bystanders’ active intervention and incorporating a virtual reality (VR) component. The impact of the program on sexist attitudes, moral disengagement, the intention to intervene as bystanders, and the involvement in sexual aggression and victimization was tested. Method: Virtual-PRO is a VR-enhanced sexual harassment curricular prevention program of six one-hour sessions. The evaluation comprised a pre-test, a post-test after the intervention, and a follow-up measure at three months. In the study, 579 Spanish adolescent students aged between 12 and 17 years (M = 14.76, SD = 0.88; 47.1% boys) were randomly grouped into experimental (n = 286) and control (n = 293) conditions. Results: The Virtual-PRO program effectively controlled participants’ levels of sexism and reduced moral disengagement in the experimental group compared to the control group three months after the intervention. The program also showed positive results in changing bystander behavior, increasing the intention to intervene when the victim was not a friend. Finally, visual/verbal and online victimization decreased in the experimental group and increased in the control group. No differences were found for physical sexual victimization and sexual aggression. Conclusions: The first trial of the Virtual-PRO program is promising and highlights the use of VR as a sexual harassment prevention tool. Follow-up measures are essential to determine the impact of interventions accurately.(AU)


Objetivo: El presente estudio analiza la eficacia del programa Virtual-PRO en la prevención del acoso sexual entre iguales promoviendo la intervención activa de los espectadores mediante el uso de la realidad virtual (RV). Se comprobó el impacto del programa en las actitudes sexistas, la desconexión moral, la intención de intervenir como espectadores y la implicación en agresión y victimización sexual. Método: Virtual-PRO es un programa curricular compuesto por seis unidades que incorpora la RV para mejorar la prevención del acoso sexual. La evaluación incluyó una medida pre-test, un post-test después de la intervención y una medida de seguimiento a los tres meses. En el estudio participaron 579 estudiantes españoles de entre 12 y 17 años (M = 14.76, DT = 0.88, 47.1% chicos), agrupados aleatoriamente en grupo experimental (n = 286) y control (n = 293). Resultados: El programa Virtual-PRO controló eficazmente los niveles de sexismo y redujo la desconexión moral en el grupo experimental en comparación con el grupo de control tres meses después de la intervención. También mostró resultados positivos en el cambio del comportamiento de los espectadores, mejorando la intención de intervenir cuando la víctima no era amigo o amiga. Por último, la victimización visual/verbal y online disminuyó en el grupo experimental y aumentó en el grupo control. No se encontraron diferencias en victimización sexual física y agresión sexual. Conclusiones: El primer ensayo del programa Virtual-PRO es prometedor y pone de relieve el uso de la RV como herramienta eficaz para la prevención del acoso sexual. Las medidas de seguimiento son esenciales para determinar con precisión el efecto de las intervenciones.(AU)


Assuntos
Humanos , Masculino , Feminino , Adolescente , Psicologia do Adolescente , Comportamento do Adolescente , Assédio Sexual , Realidade Virtual , Assédio Sexual/prevenção & controle , Cyberbullying , Psicologia , Psicologia Social , Psicologia Clínica , Vítimas de Crime , Espanha , Saúde do Adolescente
7.
Artigo em Inglês | MEDLINE | ID: mdl-37963516

RESUMO

Since its origins, nuclear medicine has faced technological changes that led to modifying operating modes and adapting protocols. In the field of radioguided surgery, the incorporation of preoperative scintigraphic imaging and intraoperative detection with the gamma probe provided a definitive boost to sentinel lymph node biopsy to become a standard procedure for melanoma and breast cancer. The various technological innovations and consequent adaptation of protocols come together in the coexistence of the disruptive and the gradual. As obvious examples we have the introduction of SPECT/CT in the preoperative field and Drop-in probes in the intraoperative field. Other innovative aspects with possible application in radio-guided surgery are based on the application of artificial intelligence, navigation and telecare.


Assuntos
Melanoma , Cirurgia Assistida por Computador , Humanos , Inteligência Artificial , Biópsia de Linfonodo Sentinela/métodos , Tomografia Computadorizada com Tomografia Computadorizada de Emissão de Fóton Único , Cirurgia Assistida por Computador/métodos
8.
An Pediatr (Engl Ed) ; 100(1): 25-33, 2024 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-38158270

RESUMO

OBJECTIVE: To assess the efficacy of virtual reality (VR) in reducing pain and anxiety associated with scheduled blood draws. MATERIAL AND METHODS: We conducted multicentre randomized clinical trial in both primary care and hospital settings. The study included children aged 7-12 years undergoing blood extraction procedures between March and October 2022. The intervention group used headsets, and the control group received usual care. Pain was assessed using the visual analogue scale and anxiety using the Groningen Distress Scale. The anxiety of the nursing staff and family satisfaction were assessed with numerical scales ranging from 1 to 10. RESULTS: The study included 83 patients: 40 in the control group and 43 in the VR group. The median age was 10 years (range, 7-12 years). In the VR group, 83.7% of the children reported mild pain, compared to 57.5% in the control group (P = .012). Also, 93% of children in the VR group showed calm or mild anxiety (score, 1-2), compared to 72% of the control group, a difference that was not statistically significant (P = .08). Family satisfaction was higher in the RV group (score ≥ 9/10: 93% of RV group vs 72.5% of control group; P = .026). The nursing staff anxiety score was less than 5 in more than 90% of cases, with no differences between groups (P = .13). CONCLUSION: The use of VR during venepuncture decreases the pain perceived by children and increases the satisfaction of their families.


Assuntos
Dor , Realidade Virtual , Criança , Humanos , Dor/etiologia , Dor/prevenção & controle , Manejo da Dor/métodos , Ansiedade/etiologia , Ansiedade/prevenção & controle , Medição da Dor
9.
Cir Esp (Engl Ed) ; 2023 Nov 18.
Artigo em Inglês | MEDLINE | ID: mdl-37984726

RESUMO

Recent developments have seen acceleration in the development of virtual reality (VR) and augmented reality (AR) technology. Through these developments, the metaverse has emerged. Within the metaverse, users create an avatar to experience an immersive, interactive extended reality. Current front-runners in its implementation are the financial, communication and entertainment sectors. This technology, however, is receiving greater recognition in the medical world, with national and international surgical bodies acknowledging the benefits that VR and the metaverse will have on surgical training and patient care. Its versatility means that we are likely to see VR related technology become intimately woven into the fabric of surgery in the next two decade. In this article, the impact of the metaverse on the surgical field will be discussed.

10.
Rehabilitación (Madr., Ed. impr.) ; 57(3): [100752], Jul-Sep. 2023. tab, ilus
Artigo em Espanhol | IBECS | ID: ibc-222919

RESUMO

Introducción: La parálisis cerebral (PC) es una condición de salud secundaria a daños no progresivos que ocurren durante el desarrollo del cerebro en la etapa fetal o infantil. Evaluar la efectividad de la tecnología robótica y la realidad virtual de la función motora en pacientes con PC en comparación con estrategias convencionales de rehabilitación como fisioterapia, terapia ocupacional, intervención de neurodesarrollo y estimulación transcraneal. Se llevó a cabo una revisión de ensayos controlados aleatorizados de los últimos 5 años. Para la evaluación de la calidad metodológica de los estudios incluidos se utilizó la escala PEDro, con evaluación del nivel de evidencia y grado de recomendación según la clasificación de Oxford. Resultados: Diecisiete artículos cumplieron con los criterios de elegibilidad. La tecnología robótica y la realidad virtual demostraron ser efectivas para la mejora de la función motora, las habilidades manuales y las destrezas perceptivo-visuales de los pacientes con PC, en comparación con el uso de estrategias convencionales de rehabilitación.(AU)


Introduction: Cerebral palsy (CP) is a health condition secondary to non-progressive damage that occurs during brain development in the fetal or infant stage. To evaluate the effectiveness of robotic technology and virtual reality on motor function in patients with CP compared to conventional rehabilitation strategies such as physical therapy, occupational therapy, neurodevelopmental intervention, and transcranial stimulation. A review of randomized controlled trials of the last 5 years was carried out. For the evaluation of the methodological quality of the included studies, the PEDro scale was used, with evaluation of the level of evidence and degree of recommendation according to the Oxford classification. Results: Seventeen articles met the eligibility criteria. Robotic technology and virtual reality proved to be effective in improving motor function, manual skills, and visual–perceptual skills in patients with CP, compared to the use of conventional rehabilitation strategies.(AU)


Assuntos
Humanos , Masculino , Feminino , Realidade Virtual , Robótica , Paralisia Cerebral/reabilitação , Estimulação Transcraniana por Corrente Contínua , Terapia Ocupacional , Modalidades de Fisioterapia
11.
Artigo em Inglês | MEDLINE | ID: mdl-37648599

RESUMO

INTRODUCTION: The usage of immersive virtual reality (iVR) in the context of an intensive care unit (ICU) is scarce. Our objective was to assess the feasibility of the usage of iVR in critical patients with or without mechanical ventilation (MV) and to determine the anxiety degree before and after each session. METHODS: Analytical, descriptive, prospective, and cross-sectional research. Pilot test with 20 patients from a polyvalent ICU of a tertiary hospital. Adult patients were included, either connected or not to MV, watchful and calmed (RASS -1/+1) and without delirium (negative CAM-ICU). Oculus Go (Facebook Technologies, LLC) iVR glasses were the model used. The relaxation strategy consisted in the visualization of an experience of 15 min with scenes related to nature and fantasy, relaxing music with a plot. The sessions were individual, with the patient monitored in a fowler position or seated. The anxiety degree before and after each session was evaluated following a reduced version of the Spanish "Cuestionario de Ansiedad Estado-Rasgo (STAI-e)" and they were analysed using T samples coupled (statistical significance when p-value was <0.05). RESULTS: Incorporation of 20 patients with an average age of 63.9 years old (60% men). A total of 34 sessions of iVR were conducted. 32% patients mechanically ventilated, 32% high-flow oxygen therapy, 36% other breathing supports. 80% of the sessions were completed without serious side effects. A significant decrease in the anxiety degree was observed after each iVR session: first session mean change -2.68 (SD = 2.75), p = 0.000; second session mean change -1.86 (SD = 1.57), p = 0.021; third session mean change -1.67 (SD = 1.63), p = 0.054. CONCLUSION: The usage of iVR in the context of an ICU is feasible, even with patients mechanically ventilated. iVR reduces the anxiety degree in the critic patient, which suggests that "digital therapies" can be effective to improve the emotional state during their stay in the ICU.

12.
Rev. urug. enferm ; 18(2): 1-13, jul. 2023.
Artigo em Espanhol | LILACS, BDENF - Enfermagem, BNUY, BNUY-Enf | ID: biblio-1517805

RESUMO

El presente trabajo muestra los resultados de un estudio de carácter diagnóstico sobre el efecto de la aplicación de una metodología de enseñanza totalmente virtual para el curso ESFUNO de Facultad de Enfermería en el marco de la pandemia por Covid-19. Se realizó un estudio observacional descriptivo y analítico comparando el desempeño académico entre las generaciones del año 2019 y 2020 mediante contraste de proporciones. Se sistematizaron los datos de desempeño estudiantil para la exoneración del curso ESFUNO y los dos primeros períodos de exámenes a partir de la finalización del curso desarrollados desde la implementación del Plan 2016. A partir de los datos obtenidos se pudo observar que predominó la exoneración del curso con un porcentaje para el año 2019 de 56 % y para el año 2020 de 79 % siendo este un aumento significativo (p<0.05). Se observó un aumento significativo de la desvinculación en el año 2020 con respecto al año 2019 (27 % y 19 % respectivamente) (p<0.05). La proporción de estudiantes que salvaron el examen de ESFUNO aumento significativamente en el segundo periodo para el año 2019 (p<0.05) pero no así para el año 2020 (p>0.05). Al comparar la proporción de aprobación del primer periodo entre la generación que cursó en 2019y la generación que cursó en 2020 se observó un aumento significativo para el año 2020 (p<0.05). Finalmente se observó que en el año 2020 hubo una asociación positiva entre aquellos alumnos que sin exonerar tuvieron una nota media (5) y un mayor porcentaje de aprobación del examen. Se concluye que la utilización de la total virtualidad aplicada en el año 2020 en el curso ESFUNO no tuvo un impacto negativo sobre los niveles de aprobación del mismo ya sea a nivel de exoneración como a nivel de aprobación en el primer y segundo periodo de examen.


This work shows the results of a diagnostic study on the effect of the application of a totally virtual teaching methodology for the ESFUNO course of the School of Nursing, in the frame work of the Covid-19 pandemic. A descriptive and analytical observational study was carried out to compare academic performances between the 2019 and 2020 class by comparing proportions. Student performance data were systematized for the ESFUNO exam exemption and the first two exam periods immediately after the end of the course, for all the years since the implementation of the 2016 Plan. From the data obtained, it was observed that the exam exemption prevailed with a 56 % for the 2019 class and for a 79 % for the2020 class, this being a significant increase (p<0.05). A significant increase in disengagement was observed in 2020compared to 2019 (27 % and 19 % respectively) (p<0.05). The proportion of students who saved the ESFUNO exam in the second period, increased significantly for 2019 (p<0.05) but not for 2020 class (p>0.05). When comparing the passing rate during the first period between the 2019 and 2020 classes, a significant increase was observed for 2020 (p<0.05). Finally, it was observed that in 2020 there was a positive association between those students who, without exam exemption, had an average grade (5) and a higher percentage of students passing the exam. It is concluded that the use of the total virtuality applied in the year 2020 for the ESFUNO course did not have a negative impact on the approval rate, either at the exemption level or at the approval level in the first and second period of exam.


O presente trabalho mostra os resultados de um estudo diagnóstico sobre o efeito da aplicação de uma metodologia de ensino totalmente virtual para o curso ESFUNO da Faculdade de Enfermagem no contexto da pandemia Covid-19. Realizou-se um estudo observacional descritivo e analítico comparando o desempenho acadêmico entre as gerações de 2019 e 2020 através da comparação de proporções. Se sistematizaram os dados do desempenho estudantil para aprovação direta do curso ESFUNO e os dois primeiros períodos das provas a partir da finalização do curso desenvolvidos após a implementação do Plano 2016. Pelos dados obtidos, observou-se que houve predomínio da aprovação direta do curso, com uma porcentagem de 56% para o ano de 2019 e de 79 % para o ano de 2020, sendo este um aumento significativo (p<0.05). Observou-se, ainda, no ano de 2020 um aumento significativo da desvinculação do curso quando comparado ao ano de 2019 (27 % e 19 %, respectivamente) (p<0.05). A proporção de estudantes que passaram na prova de ESFUNO aumentou significativamente no segundo período para o ano de 2019 (p<0.05), porém não se observou o mesmo no ano de 2020 (p>0.05). Ao comparar a taxa de aprovação no primeiro período de recuperação entre a geração que cursou no ano de 2019 com a geração que cursou no ano de 2020, se observou um aumento significativo para o ano de 2020 (p<0.05). Finalmente, foi observado que no ano de 2020 houve uma associação positiva entre aqueles alunos que não obtiveram aprovação direta, mas tiveram nota média (5) e maior percentual de aprovação. Conclui-se que a utilização da modalidade totalmente virtual aplicada no ano de 2020 para realização do curso ESFUNO não teve um impacto negativo sobre os níveis de aprovação do mesmo, seja no nível de aprovação direta, como no nível de aprovação no primeiro e segundo períodos de provas.


Assuntos
Humanos , Estudantes de Enfermagem , Universidades , Uruguai , Educação a Distância , Educação em Enfermagem , Desempenho Acadêmico , COVID-19
13.
Rehabilitación (Madr., Ed. impr.) ; 57(2): [100751], Abr-Jun 2023. tab, ilus
Artigo em Inglês | IBECS | ID: ibc-218564

RESUMO

To analyze the scientific evidence regarding changes in upper extremities in patients with Parkinson's disease who use virtual reality as part of their neurological rehabilitation treatment. The search was carried out in the following databases: MEDLINE, Cochrane Library, PEDROs and SCOPUS. The following inclusion criteria were applied to a total of 106 articles: Randomized clinical trials with an age of 5 years, the sample had to be of patients with PD (regardless of their state of involvement) and who had performed RV in the treatment of limbs superiors. A total of n=7 articles were used, in which the variables corresponding to upper limb motor control were measured, such as: fine motor dexterity, gross motor dexterity, strength, tremor, functionality and speed. Virtual Reality as tool in neurorehabilitation in patients with Parkinson's disease shows positive effects in all measurements related to upper limb motor control.(AU)


Analizar la evidencia científica relativa a los cambios en las extremidades superiores en pacientes con enfermedad de Parkinson que utilizan realidad virtual como parte de su tratamiento de rehabilitación neurológica. La búsqueda se realizó en las bases de datos siguientes: MEDLINE, Cochrane Library, PEDROs y SCOPUS. Se aplicaron los siguientes criterios de inclusión a un total de 106 artículos: ensayos clínicos aleatorizados con edad de 5 años, muestra que incluyera pacientes con EP (independientemente de su estado de compromiso), y que hubieran realizado RV para el tratamiento de los miembros superiores. Se utilizó un total de n=7 artículos, en los que se midieron las variables correspondientes al control motor de los miembros superiores, tales como: destreza motora fina, destreza motora bruta, fuerza, temblor, funcionalidad y velocidad. La realidad virtual como herramienta de neurorehabilitación en los pacientes con enfermedad de Parkinson muestra efectos positivos en todas las medidas relacionadas con el control motor de las extremidades superiores.(AU)


Assuntos
Humanos , Masculino , Feminino , Realidade Virtual , Doença de Parkinson , Extremidade Superior , Exercício Físico , Reabilitação Neurológica , Destreza Motora , Reabilitação , Espanha
14.
Artigo em Espanhol | LILACS-Express | LILACS | ID: biblio-1535292

RESUMO

La implementación de herramientas tecnológicas en la educación odontológica a lo largo de los años ha permitido al estudiante mejorar su desempeño en el ámbito preclínico de su formación, desarrollando habilidades motoras finas; en la actualidad este tema cobra relevancia debido a la coyuntura de salubridad del COVID-19. El objetivo de esta revisión fue describir la digitalización en la formación odontológica, las herramientas tecnológicas que se emplean y la percepción de estudiantes frente a la educación digital en Odontología. Se realizó una revisión electrónica en las bases de datos PubMed, SciELO, LILACS y ScienceDirect, en búsqueda de artículos publicados en inglés y español en el periodo 2015 al 2022. Se revisaron 156 artículos seleccionándose 50 directamente relacionados al tema de estudio. Se concluye que existen diversas herramientas digitales que pueden utilizarse en la formación de profesionales en Odontología; además, el aprendizaje mixto genera mejores resultados que el aprendizaje tradicional, y el aprendizaje en on-line, que fue utilizado durante el confinamiento por la pandemia de la COVID-19, demostró un alto grado de insatisfacción en los estudiantes.


The implementation of technological tools in dental education over the years has allowed the student to improve their performance in the preclinical field of their training, developing fine motor skills, currently this issue has become relevant due to the health situation of COVID-19. The objective was to describe digitalization in dental training, the technological tools used and the students´ perception of digital education in dentistry. An electronic review of the PubMed, SciELO, LILACS and ScienceDirect databases was carry out in search of articles published in English and Spanish in the period 2015 to 2022. One hundred fifty-six articles were reviewed, selecting 50 directly related to the subject of study. It is concluded that there are various digital tools that can be used in the training of professionals in dentistry; furthermore, exclusive online learning generates better results than traditional learning; and exclusive online learning, which was used during the COVID-19 pandemic lockdown, demonstrated a high degree of student dissatisfaction.

15.
Rev. enferm. Cent.-Oeste Min ; 13: 4960, jun. 2023.
Artigo em Português | LILACS, BDENF - Enfermagem | ID: biblio-1537239

RESUMO

Conclusão: a realidade virtual é um recurso que pode ser utilizado como distração durante o cateterismo intravenoso periférico. Para os discentes, houve reflexão sobre o tratamento adequado de enfermagem em pediatria, além do desenvolvimento de habilidades de comunicação e senso crítico


Conclusion: virtual reality is a resource that can be used as a distraction during peripheral intravenous catheterization. For the learners, this experience prompted reflection on appropriate pediatric nursing care, in addition to fostering the development of communication skills and critical thinking


Conclusión: la realidad virtual es un recurso que se puede utilizar como distracción durante la cateterización intravenosa periférica. Para los aprendices, esta experiencia llevó a una reflexión sobre la atención de enfermería pediátrica adecuada, además de fomentar el desarrollo de habilidades de comunicación y pensamiento crítico


Assuntos
Humanos , Masculino , Feminino , Criança , Adolescente , Cateterismo Periférico , Criança , Adolescente , Enfermagem , Realidade Virtual
16.
Tog (A Coruña) ; 20(1): 37-45, May 31, 2023. tab
Artigo em Espanhol | IBECS | ID: ibc-223809

RESUMO

Objetivos: evaluar el efecto de una intervención combinada de Realidad Virtual e Imaginería Motora Graduada sobre la funcionalidad del miembro superior afecto en adultos con ictus en fase crónica. Métodos: un estudio piloto, cuasiexperimental, de un único grupo, en el que participaron 5 pacientes adultos con ictus en fase crónica durante 5 semanas, durante el cual recibieron tratamiento combinado de Realidad Virtual y de Imaginería motora graduada. La funcionalidad del miembro superior se evaluó con la escala Fugl-Meyer Assessment, Motor Activity Log-30, Abilhand, Barthel, Asworth, Box and Blocks, Nine Hole Peg Test y medidas propias del dispositivo de Realidad Virtual y de la lateralidad. Resultados: la Realidad Virtual e Imaginería motora graduada mejoraron la funcionalidad del miembro superior, mejorando resultados en la lateralidad (p= 0,043) y la RV de la actividad no 2(p= 0,043), respectivamente, así como el cuestionario Motor Activity Log-30, en el que se obtuvo diferencias estadísticamente significativas entre la valoración inicial y final con una (p= 0,043). Conclusiones: la intervención combinada con RV e IMG parece mejorar la funcionalidad del miembro superior en adultos con ictus en fase crónica, pero sería necesario realizar estudios con un tamaño muestral mayor, para determinar la efectividad y las posibles mejorías de la funcionalidad de las extremidades al combinar la RV y la IMG.(AU)


Objective: This study aims to evaluate the effect of a combined Virtual Reality and Graded Motor Imaging intervention on the functionality of the affected upper limb in adults with chronic stroke. Methods: A single- group, quasi-experimental, pilot study involving 5 adult patients with chronic stroke for 5 weeks, during which they received combined VR and IMG treatment. Upper limb functionality was assessed with the Fugl- Meyer Assessment, Motor Activity Log-30, Abilhand, Barthel, Asworth, Box and Blocks and Nine Hole Peg Test, as well as the tools from the VR and GMI devices. Results: VR and IMG improved the functionality of the upper limb, improving results in laterality (p= 0.043) and VR of activity no. 2 (p= 0.043), respectively, as well as the Motor Activity Log-30 questionnaire, in which statistically significant differences were obtained between the initial and final assessment with a (p= 0.043). Conclusions: Combined intervention with VR and IMG appears to improve upper limb function in adults with chronic stroke, but studies with larger sample sizes are needed to determine the effectiveness and possible improvements in limb function when combining VR and IMG.(AU)


Assuntos
Humanos , Masculino , Feminino , Adulto , Pessoa de Meia-Idade , Idoso , Acidente Vascular Cerebral , Extremidade Superior/lesões , Realidade Virtual , Reabilitação/métodos , Terapia Ocupacional , Projetos Piloto , Espanha
17.
Tog (A Coruña) ; 20(1): 90-98, May 31, 2023. ilus, tab
Artigo em Espanhol | IBECS | ID: ibc-223814

RESUMO

Objetivos: el accidente cerebrovascular es una de las patologías que mayor dependencia generan en la población española. La rehabilitación basada en la evidencia, precoz e intensiva es la que ofrece unos mayores índices de recuperación, siendo la realidad virtual un abordaje que puede favorecer la mejora de la función de la extremidad superior. El objetivo de esta revisión sistemática es valorar la efectividad de los dispositivos de realidad virtual semi-inmersiva usados para la rehabilitación de la extremidad superior en pacientes que han sufrido un accidente cerebrovascular. Métodos: siguiendo las directrices PRISMA, se realizó una búsqueda bibliográfica en las bases de datos Pubmed, Cochrane Library, OTseeker y Scopus. Para evaluar la calidad metodológica de los estudios que cumplan los criterios de selección, se utilizó la escala Oxford y la escala PEDro. Resultados: Aplicando los criterios de inclusión y exclusión, se seleccionaron un total de 13 estudios. Conclusiones: De acuerdo a los resultados obtenidos, la realidad virtual es un abordaje eficaz para la rehabilitación del paciente con ictus, especialmente si se combina con terapia convencional. No existe un consenso claro acerca de los protocolos de tratamiento con mayor evidencia.(AU)


Objective: Cerebrovascular accident is one of the pathologies that generate the greatest dependency in the Spanish population. Evidence- based, early and intensive rehabilitation is the one that offers the highest recovery rates, with virtual reality being an approach that can favor the improvement of the function of the upper extremity. The objective of this systematic review is to assess the effectiveness of semi-immersive virtual reality devices used for the rehabilitation of upper extremity in patients who have suffered a stroke. Methods: Following the PRISMA guidelines, a bibliographic search was carried out in the Pubmed, Cochrane Library, OTseeker and Scopus databases. To assess the methodological quality of the studies that meet the selection criteria, the Oxford scale and the PEDro scale were used. Results: Applying the inclusion and exclusion criteria, a total of 13 studies were selected. Conclusions: According to the results obtained, virtual reality is an effective approach for the rehabilitation of stroke patients, especially if it is combined with conventional therapy. There is no clear consensus about the treatment protocols with the most evidence.(AU)


Assuntos
Humanos , Masculino , Feminino , Reabilitação , Extremidade Superior , Realidade Virtual , Reabilitação do Acidente Vascular Cerebral/métodos
18.
Rev. ABENO ; 23(1): 1976, mar. 2023. ilus, tab
Artigo em Português | BBO - Odontologia | ID: biblio-1525057

RESUMO

O objetivo deste estudo foi investigar, por meio de uma revisão de literatura, a utilização da realidade virtual no processo de ensino-aprendizagem da graduação em Odontologia. Trata-se de um estudo de revisão integrativa da literatura, com buscas de alta sensibilidade, realizado nas bases de dados Medline (PubMed), EMBASE (Elsevier), Cochrane Library e Biblioteca Virtual em Saúde, utilizando-se descritores relacionados à realidade virtual, ensino na Odontologia e educação, com termos correlatos recuperados no MeSH, DeCS e Emtree. A busca foi realizada em maio de 2022 por ensaios clínicos nas línguas portuguesa, inglesa ou espanhola. Após avaliação por meio dos critérios de inclusão e exclusão estabelecidos, 14 ensaios clínicos, publicados entre os anos de 2004 e 2021 em língua inglesa, foram incluídos. As finalidades mais testadas das tecnologias de realidade virtual foram para preparos cavitários para remoção de cárie (n=7) e no ensino teórico (n=2). Quanto aos instrumentos de avaliação dos participantes, a avaliação prática de destreza manual foi a mais usada (n=9). As limitações mais recorrentes (n=6) foram deficiências na avaliação ou nos métodos avaliativos dos estudos. Assim, conclui-se que a utilização da realidade virtual na área da Odontologiaapresenta o potencial de aprimorar habilidades técnicas e complementar o ensino de assuntos teóricos de disciplinas da graduação. Considerando esse potencial, sugere-se que mais estudos sejam realizados para uma melhor eficácia e aplicabilidade da realidade virtual na graduação (AU).


El objetivo de este estudio fue investigar, a través de una revisión de la literatura, el uso de la realidad virtual en el proceso de enseñanza-aprendizaje de la carrera de Odontología. Se trata de un estudio de revisión integradora de la literatura, con búsquedas de alta sensibilidad, realizado en las bases de datos Medline (PubMed), EMBASE (Elsevier), Biblioteca Cochrane y Biblioteca Virtual en Salud, utilizando descriptores relacionados con la realidad virtual, la enseñanza en Odontología y la educación, con temas relacionados. términos recuperados de MeSH, DeCS y Emtree. La búsqueda se realizó en mayo de 2022 de ensayos clínicos en portugués, inglés o español. Tras la evaluación mediante los criterios de inclusión y exclusión establecidos, se incluyeron 14 ensayos clínicos, publicados entre 2004 y 2021 en inglés. Los usos más probados de las tecnologías de realidad virtual fueron la preparación de cavidades para la eliminación de caries (n=7) y la enseñanza teórica (n=2). En cuanto a los instrumentos de evaluación de los participantes, la evaluación práctica de la destreza manual fue la más utilizada (n=9). Las limitaciones más recurrentes (n=6) fueron deficiencias en la evaluación o métodos de evaluación de los estudios. Así, se concluye que el uso de la realidad virtual en el área de Odontología tiene el potencial de mejorar las habilidades técnicas y complementar la enseñanza de materias teóricas en los cursos de pregrado. Considerando este potencial, se sugiere realizar más estudios para mejorarla efectividad y aplicabilidad de la realidad virtual en los estudios de pregrado (AU).


The objective of this study was to investigate, through a literature review, the use of virtual reality in the teaching-learning process of undergraduate Dentistry. This is an integrative literature review study, with high sensitivity searches, carried out in the Medline (PubMed), EMBASE (Elsevier), Cochrane Library and Virtual Health Library databases, using descriptors related to virtual reality, teaching in Dentistry and education, with related terms retrieved from MeSH, DeCS and Emtree. The search was carried out in May 2022 for clinical trials in Portuguese, English or Spanish.After evaluation using the established inclusion and exclusion criteria, 14 clinical trials, published between 2004 and 2021 in English, were included. The most tested purposes of virtual reality technologies were for cavity preparations for caries removal (n=7) and in theoretical teaching (n=2). Regarding participant assessment instruments, the practical assessment of manual dexterity was the most used (n=9). The most recurrent limitations (n=6) were deficiencies in the evaluation or evaluation methods ofthe studies. Thus, it is concluded that the use of virtual reality in the area of Dentistry has the potential to improve technical skills and complement the teaching of theoretical subjects in undergraduate courses. Considering this potential, it is suggested that more studies be carried out to improve the effectiveness and applicability of virtual reality in undergraduate studies (AU).


Assuntos
Ensino , Educação em Odontologia , Tecnologia Educacional , Capacitação de Recursos Humanos em Saúde
19.
Siglo cero (Madr.) ; 54(1): 115-133, marzo 2023. ilus, tab, graf
Artigo em Espanhol | IBECS | ID: ibc-217962

RESUMO

Encontrar indicadores cuantificables para caracterizar a la población con Trastorno del Espectro Autista (TEA) es una prioridad para avanzar en el conocimiento de la afección. Por ello, medidas como la Actividad Electrodermal (EDA) en Entornos Virtuales Inmersivos (EVI) pueden reportar medidas objetivas obtenidas en contextos con la capacidad de obtener una respuesta similar a la de la realidad. El objetivo de este estudio fue estudiar la usabilidad de un EVI y una pulsera EDA y qué fases de la misma tienen capacidad de detectar a la población TEA en un contexto estimular multisensorial. Se llevó a cabo un diseño experimental mixto con un factor intersujetos y un factor intrasujetos. Para ello se contó con una muestra de 46 participantes TEA y 40 normotípicos. Los resultados mostraron una elevada adaptabilidad de uso del EVI y de la pulsera de medición EDA. Además, la componente electrodermal Ratio fue la que obtuvo la capacidad de diferenciar el comportamiento fisiológico entre grupos. Por ello dichos dispositivos son susceptibles en su generalización clínica, mientras que la medida Ratio apunta hacia una mayor percepción de los olores por parte de la población TEA, lo que puede estudiarse como un indicador de la afección. (AU)


Finding quantifiable indicators to characterize the population with Autistic Disorder (ASD) is a priority to advance knowledge of the condition. For this reason, measures such as Electrodermal Activity (EDA) in Immersive Virtual Environments (EVI) can report objective measures obtained in contexts with the ability to obtain a response similar to that of reality. The objective of this study was to study the usability of an EVI and an EDA bracelet and which phases of it have the capacity to detect the ASD population in a multisensory stimulation context. A mixed experimental design was carried out with a between-subjects factor and a within-subjects factor. For this, there was a sample of 46 ASD participants and 40 normotypical. The results show a high adaptability of use of the EVI and the EDA measurement bracelet. In addition, the Ratio measure was the one that obtained the ability to differentiate the physiological behavior between groups. Therefore, these devices are susceptible in their clinical generalization, while the Ratio measure points to a greater perception of odors by the ASD population, which can be studied as an indicator of the condition. (AU)


Assuntos
Humanos , Transtorno do Espectro Autista , Realidade Virtual , Imaginação
20.
Espaç. saúde (Online) ; 24: 1-13, 01 mar. 2023. tab
Artigo em Português | LILACS | ID: biblio-1512530

RESUMO

Avaliar e manejar a dor no período pós-operatório é fundamental, pois a dor aguda, se não ratada, é capaz de alterar diversos sistemas orgânicos. A realidade virtual constitui instrumento promissor de baixo custo para o alívio da dor. Este trabalho objetivou determinar a eficácia da realidade virtual no manejo da dor aguda leve a moderada em pacientes no pós-operatório mediato. Trata-se de um estudo clínico randomizado, realizado em um hospital pediátrico de Curitiba. Os participantes da pesquisa foram randomizados e alocados em dois grupos, submetidos a um vídeo temático relaxante e à realidade virtual. Os dados foram submetidos à análise estatística descritiva e inferencial. A redução da dor proporcionada pela realidade virtual é estatisticamente significativa e superior quando comparada à redução induzida pelo vídeo temático relaxante, podendo otimizar a experiência de hospitalização, com atenção centrada na experiência do paciente, mitigando os efeitos colaterais relacionados ao uso de opioides.


Assessing and managing pain in the post-operative period is essential, as acute pain, if left untreated, can alter several organic systems. Virtual reality is a promising low-cost tool for pain relief. This study aimed to determine the effectiveness of virtual reality in the management of mild to moderate acute pain in patients in the immediate postoperative period. This is a randomized clinical study, carried out in a pediatric hospital in Curitiba. Research participants were randomized and allocated into two groups, and shown a relaxing thematic video and virtual reality. Data were subjected to descriptive and inferential statistical analysis. Pain reduction provided by virtual reality is statistically significant and superior when compared to the reduction induced by the relaxing thematic video, and can optimize the hospitalization experience, with attention focused on the patient's experience, mitigating side effects related to the use of opioids


La evaluación y manejo del dolor en postoperatorio es fundamental. Ya que el dolor agudo, si no se trata, es capaz de alterar varios sistemas. La realidad virtual es un instrumento prometedor de bajo costo para alivio del dolor. Este estudio tuvo como objetivo determinar la efectividad de la realidad virtual en el manejo del dolor agudo en pacientes en postoperatorio inmediato. Se trata de un estudio clínico aleatorizado realizado en un hospital pediátrico de Curitiba. Los sujetos de la investigación fueron aleatorizados y distribuidos en dos grupos, sometidos a un video temático relajante y a la realidad virtual. Los datos fueron sometidos al análisis estadístico descriptivo e inferencial. La reducción del dolor proporcionada por la realidad virtual es estadísticamente significativa y superior en comparación con la reducción inducida por el video temático relajante, que puede optimizar la experiencia de hospitalización, con atención contrada en la experiencia del paciente, mitigando efectos secundarios relacionados con opioides.


Assuntos
Dor Pós-Operatória , Cuidados de Enfermagem
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